Difference between revisions of "Scenes/Demo/22"

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[[Image:22-hair-study.jpg|640px]]
 
[[Image:22-hair-study.jpg|640px]]
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== Bottom and close hairs results==
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In this case there is not color or shade. It would be added later, after front hair were finished.
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[[Image:22-lower-hairs.gif]]
  
 
==Final result==
 
==Final result==

Revision as of 23:06, 25 March 2009

Initial scene keyframes

Demo22-01.png

Demo22-02.png

Demo22-03.png

Demo22-04.png

Animatic

Demo-22.gif

Motion draft

With hairs:

(Notice that the timing is not correct)

Demo-22-motion-draft-1.gif

Without hairs

(Now the timing is correct. In this point it was decided that the hairs will be placed later.)

Demo-22-motion-draft-2.gif

Shape study

Before start tracing the keyframes, a study of the shapes is needed.

22-shape-study.png

Result without hairs

This is the intermediate result without hairs

22-bald.gif

Hairs motion draft

First we made a hairs animatic without concerning dynamic/frictions:

22-hairs-no-dynamics.gif

On top of that we made dynamic hairs draft. The time shift option is very useful for such tasks - we placed a copy of hairs draft above the non-dynamic draft and delayed non-dynamic draft 5 frames back. So we could see clearly how much hair lock should lag behind. After that we made motion a bit more expressive to achieve proper effect.

22-hairs-with-dynamics.gif

Hairs keyframes

On top of the motion draft we produced a hair keyframes:

22-hairs-keyframes.gif

Source: File:22-hairs-keyframes.xcf

Hairs shape study

To properly composite and animate the hairs it is needed some study of the shapes of the hairs to understand how would they be morphed along the head turn.

22-hair-study.jpg

Bottom and close hairs results

In this case there is not color or shade. It would be added later, after front hair were finished.

22-lower-hairs.gif

Final result