Scenes/Demo/22
Contents
Initial scene keyframes
Animatic
Motion draft
With hairs:
(Notice that the timing is not correct)
Without hairs
(Now the timing is correct. In this point it was decided that the hairs will be placed later.)
Shape study
Before start tracing the keyframes, a study of the shapes is needed.
Result without hairs
This is the intermediate result without hairs
Hairs motion draft
First we made a hairs animatic without concerning dynamic/frictions:
On top of that we made dynamic hairs draft. The time shift option is very useful for such tasks - we placed a copy of hairs draft above the non-dynamic draft and delayed non-dynamic draft 5 frames back. So we could see clearly how much hair lock should lag behind. After that we made motion a bit more expressive to achieve proper effect.
Hairs keyframes
On top of the motion draft we produced a hair keyframes:
Source: File:22-hairs-keyframes.xcf
Hairs shape study
To properly composite and animate the hairs it is needed some study of the shapes of the hairs to understand how would they be morphed along the head turn.
Bottom and close hairs results
In this case there is not color or shade. It would be added later, after front hair were finished.
Final result
This is the final resulting animation. It is pending the shade of the keyframes and its tracing to the animation.
Foot note
I'm not so happy with the neck animation. genete 23:01, 26 March 2009 (UTC)