Battlefield
Summary
The place where Ivan and Morevna fighting with soldiers is a road near a (ghost?) town. There is a signs what some combat operations took here (on the road) place here recently.
Road is covered with a bodies of people dressed into the military uniform. There are a lots of broken guns scattered around. They all screwed by unknown force, some of them slashed into parts. One tommy-gun smashed by someone's foot like if it was made from a foil. There are also a lot of street-fighting weapon on the ground – debris, clubs, metal pipes, chains and hammers.
The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction - it is fixed on the armature stand. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).
richardwad1 - Should the town be sort of futuristic? I picture it as a futuristic, run-down industrial town.
Zelgadis - Yeah! Also I have some concept ideas. What if buildings on the left side of the wall will be different from the buildings on the horizon? Buildings of town behind the wall will be normal buildings of a futuristic town. At the left side of the wall, buildings near road could look like steeped down into the ground, their bottom parts covered with huge blocks of dirt. Maybe in the past an earthquake caused the landscape change - it knocked up the hills at this place and caused buildings to collapse down.
File:Battlefield-buildings-01.xcf
This is just an ideas. You may or may not follow them or suggest your own. It seems what those ideas are not make any significant influence on the background shots, but maybe some history details will help us to make this place more interesting.
Lightning and atmosphere
Time of the day: dusk.
Sky: bright with a few clouds. Something like this:
(^ Don't look at the colors, just the clouds type.)
Lightning should be similar to exposed on pictures below:
Note: I don't like the sky colorscheme - it is too boring. Especially the top color - it should be more bright
Terrain
The terrain is hilly. There are a low hills at the horizon. Land is covered with a low dense grass. There are some standalone trees around - Aspens or Pine Trees (like here http://povrayscrapbook.awardspace.com/). Maybe a few bushes near the wall.
Type of horizon is shown on picture below: Battlefield-horizon-01.jpg
3D layout
We have battlefield layout defined in 3D scene. It is here: File:Battlefield.zip (you need blender 2.48a to open it).
I placed some cameras and numbered them correspondingly to particular shots in storyboard. Some cameras are animated. I hope this will help to understand where main actions of the demo happen. No close ups, 'cause it's better to define general views first.
This scene also will be used to make general 3D panorama (shot number 7). But we need to do a lot of work on this scene before that.
There are some Grease Pencil comments for particular scenes. To see them select view layouts which names starting with 'Grease-':
Backgrounds Shots
Here's a few rendered shots from the 3D layout.There are more - you could render it manually from source file.
We need to:
- draw detailed backgound images for each shot camera in 3D layout
- texturize 3D layout to correspond drawn images (for shot 7)
Idea: Maybe invite synfig community to make graffiti images on the wall?
richardwad1 - Which background image should I start painting first? Also, should I add lights on and around some of the buildings? Any light sources I add would have to be considered in the blender 3D models and in character shading. I think street lights would add to the feel. Also in the blender scenes where there is glass, like the tractor trailer, I had an idea. I once made a lavalamp in blender and used a white surface set to a low opacity(alpha) to make a nice glass effect. It would also be nice to use the effect to make small domes with lamps inside for the street lights/tower lights.
Zelgadis - I think you could start with any, but not shots 01 and 07. Shot 01 is view from top and it could be a bit complicated to draw before other shots. Shot 07 I planned to draw last, cause it's a base for 3D panorama - it is most complicated and detailed.
I imagine buildings without lights. But buildings should have glass parts to reflect/refract helicopters headlights. When sun goes down and helicopters appearing their headlights becoming a new lightsource for the scene. They moving, light is reflecting from glass and refracting through the falling petals. Also, for battlefield scene there is no street lights there. About scene with tractor trailer I not sure for now, have to think about it. In any case we could try to make a few variants and choose then.