Difference between revisions of "Battlefield"

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The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction - it is fixed on the armature stand. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).
 
The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction - it is fixed on the armature stand. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).
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richardwad1 - Should the town be sort of futuristic? I picture it as a futuristic, run-down industrial town.
  
 
== Lightning and atmosphere ==  
 
== Lightning and atmosphere ==  

Revision as of 14:19, 11 November 2008

Summary

The place where Ivan and Morevna fighting with soldiers is a road near a (ghost?) town. There is a signs what some combat operations took here (on the road) place here recently.

Battlefield-1.jpg

Road is covered with a bodies of people dressed into the military uniform. There are a lots of broken guns scattered around. They all screwed by unknown force, some of them slashed into parts. One tommy-gun smashed by someone's foot like if it was made from a foil. There are also a lot of street-fighting weapon on the ground – debris, clubs, metal pipes, chains and hammers.

Battlefield-2.jpg

The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction - it is fixed on the armature stand. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).


richardwad1 - Should the town be sort of futuristic? I picture it as a futuristic, run-down industrial town.

Lightning and atmosphere

Time of the day: dusk.

Sky: bright with a few clouds. Something like this:

Clouds-1.jpg

(^ Don't look at the colors, just the clouds type.)

Lightning should be similar to exposed on pictures below:

Dusk-1.jpg Dusk-2.jpg Dusk-3.jpg Helicopter-dusk.jpg

Note: I don't like the sky colorscheme - it is too boring. Especially the top color - it should be more bright

File:Lightning-template.blend

Terrain

The terrain is hilly. There are a low hills at the horizon. Land is covered with a low dense grass. There are some standalone trees around - Aspens or Pine Trees (like here http://povrayscrapbook.awardspace.com/). Maybe a few bushes near the wall.

3D layout

We have battlefield layout defined in 3D scene. It is here: File:Battlefield.zip (you need blender 2.48a to open it).

I placed some cameras and numbered them correspondingly to particular shots in storyboard. Some cameras are animated. I hope this will help to understand where main actions of the demo happen. No close ups, 'cause it's better to define general views first.

This scene also will be used to make general 3D panorama (shot number 7). But we need to do a lot of work on this scene before that.

There are some Grease Pencil comments for particular scenes. To see them select view layouts which names starting with 'Grease-':

Blender-selecting-view-layout.jpg

Backgrounds Shots

Here's a few rendered shots from the 3D layout.There are more - you could render it manually from source file.

Shot 01
Shot 05
Shot 06
Shot 07 (a)
Shot 07 (b)
Shot 09 (a)
Shot 09 (b)

We need to:

  • draw detailed backgound images for each shot camera in 3D layout
  • texturize 3D layout to correspond drawn images (for shot 7)

Idea: Maybe invite synfig community to make graffiti images on the wall?