Difference between revisions of "Battlefield"

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(→‎Lightning model: lightning-template.blend)
(Summary)
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We need someone to take over the battlefield concept. It's basic layout defined in 3D scene.
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== Summary ==
  
We need to:
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The place where Ivan and Morevna fighting with soldiers is a road near a (ghost?) town. There is a signs what some combat operations took here (on the road) place here recently.
* render distinctive views of that scene
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* draw over that views to represent battlefield concept
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[[Image:battlefield-1.jpg]]
* texturize 3D layout to correspond drawn images
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 +
Road is covered with a bodies of people dressed into the military uniform. There are a lots of broken guns scattered around. They all screwed by unknown force, some of them slashed into parts. One tommy-gun smashed by someone's foot like if it was made from a foil. There are also a lot of street-fighting weapon on the ground – debris, clubs, metal pipes, chains and hammers.
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[[Image:battlefield-2.jpg]]
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The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).
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== Lightning and atmosphere ==
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Time of the day: dusk.
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Sky: bright with a few clouds.
  
== Lightning model ==
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Lightning should be similar to exposed on pictures below:
  
 
[[Image:Dusk-1.jpg]] [[Image:Dusk-2.jpg]] [[Image:Dusk-3.jpg]] [[Image:Helicopter-dusk.jpg]]
 
[[Image:Dusk-1.jpg]] [[Image:Dusk-2.jpg]] [[Image:Dusk-3.jpg]] [[Image:Helicopter-dusk.jpg]]
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Note: I don't like the sky colorscheme - it is too boring. Especially the top color - it should be more bright
  
 
[[Image:lightning-template.blend]]
 
[[Image:lightning-template.blend]]
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== Terrain ==
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The terrain is hilly. There are a low hills at the horizon. Land is covered with a low dense grass. There are some standalone trees around - Aspens or Pine Trees (like here http://povrayscrapbook.awardspace.com/). Maybe a few bushes near the wall.
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== 3D layout ==
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We have battlefield layout defined in 3D scene.
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 +
I placed some cameras and numbered them correspondingly to particular shots in storyboard. I hope this will help to understand where main actions of the demo happen.
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This scene also will be used to make general 3D panorama (shot number 7). But we need to do a lot of work on this scene before that.
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== Backgrounds Shots ==
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We need to:
 +
* render distinctive views of that scene
 +
* sky example
 +
* draw over that views to represent battlefield concept
 +
* texturize 3D layout to correspond drawn images (for shot 7)

Revision as of 10:54, 8 November 2008

Summary

The place where Ivan and Morevna fighting with soldiers is a road near a (ghost?) town. There is a signs what some combat operations took here (on the road) place here recently.

Battlefield-1.jpg

Road is covered with a bodies of people dressed into the military uniform. There are a lots of broken guns scattered around. They all screwed by unknown force, some of them slashed into parts. One tommy-gun smashed by someone's foot like if it was made from a foil. There are also a lot of street-fighting weapon on the ground – debris, clubs, metal pipes, chains and hammers.

Battlefield-2.jpg

The concrete wall covered with graffiti images running aside of the road. Right behind the wall there is a high billboard construction. The bike of Marya Morevna on the top of the small rise of the road nearby. At the bottom of the rise Ivan's car is located (it's location marked with a white cube on the 3D map).

Lightning and atmosphere

Time of the day: dusk.

Sky: bright with a few clouds.

Lightning should be similar to exposed on pictures below:

Dusk-1.jpg Dusk-2.jpg Dusk-3.jpg Helicopter-dusk.jpg

Note: I don't like the sky colorscheme - it is too boring. Especially the top color - it should be more bright

File:Lightning-template.blend

Terrain

The terrain is hilly. There are a low hills at the horizon. Land is covered with a low dense grass. There are some standalone trees around - Aspens or Pine Trees (like here http://povrayscrapbook.awardspace.com/). Maybe a few bushes near the wall.

3D layout

We have battlefield layout defined in 3D scene.

I placed some cameras and numbered them correspondingly to particular shots in storyboard. I hope this will help to understand where main actions of the demo happen.

This scene also will be used to make general 3D panorama (shot number 7). But we need to do a lot of work on this scene before that.

Backgrounds Shots

We need to:

  • render distinctive views of that scene
  • sky example
  • draw over that views to represent battlefield concept
  • texturize 3D layout to correspond drawn images (for shot 7)