Difference between revisions of "Scenes/Demo/22"

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(Reordered a bit. Hairs story.)
Line 10: Line 10:
 
[[Image:Demo-22.gif]]
 
[[Image:Demo-22.gif]]
 
==Motion draft==
 
==Motion draft==
=== With hairs ===
+
 
Notice that the timing is not correct
+
With hairs:
 +
 
 +
(Notice that the timing is not correct)
  
 
[[Image:Demo-22-motion-draft-1.gif]]
 
[[Image:Demo-22-motion-draft-1.gif]]
===Without hairs===
+
 
Now the timing is correct. In this point it was decided that the hairs will be placed later.
+
Without hairs  
 +
 
 +
(Now the timing is correct. In this point it was decided that the hairs will be placed later.)
  
 
[[Image:Demo-22-motion-draft-2.gif]]
 
[[Image:Demo-22-motion-draft-2.gif]]
 +
 
==Shape study==
 
==Shape study==
 +
 
Before start tracing the keyframes, a study of the shapes is needed.
 
Before start tracing the keyframes, a study of the shapes is needed.
  
Line 28: Line 34:
 
[[Image:22-bald.gif]]
 
[[Image:22-bald.gif]]
  
==Redraw hairs on keyframes==
+
==Hairs motion draft==
 +
 
 +
First we made a hairs animatic without concerning dynamic/frictions:
 +
 
 +
[[Image:22-hairs-no-dynamics.gif]]
 +
 
 +
On top of that we made dynamic hairs draft. The time shift option is very useful for such tasks - we placed a copy of hairs draft above the non-dynamic draft and delayed non-dynamic draft 5 frames back. So we could see clearly how much hair lock should lag behind. After that we made motion a bit more expressive to achieve proper effect.
  
==Hairs motion draft==
+
[[Image:22-hairs-with-dynamics.gif]]
 +
 
 +
== Hairs keyframes ==
 +
 
 +
On top of the motion draft we produced a hair keyframes:
 +
 
 +
[[Image:22-hairs-keyframes.gif]]
  
 
==Hairs shape study==
 
==Hairs shape study==
  
 
==Final result==
 
==Final result==

Revision as of 13:08, 21 March 2009

Initial scene keyframes

Demo22-01.png

Demo22-02.png

Demo22-03.png

Demo22-04.png

Animatic

Demo-22.gif

Motion draft

With hairs:

(Notice that the timing is not correct)

Demo-22-motion-draft-1.gif

Without hairs

(Now the timing is correct. In this point it was decided that the hairs will be placed later.)

Demo-22-motion-draft-2.gif

Shape study

Before start tracing the keyframes, a study of the shapes is needed.

22-shape-study.png

Result without hairs

This is the intermediate result without hairs

22-bald.gif

Hairs motion draft

First we made a hairs animatic without concerning dynamic/frictions:

22-hairs-no-dynamics.gif

On top of that we made dynamic hairs draft. The time shift option is very useful for such tasks - we placed a copy of hairs draft above the non-dynamic draft and delayed non-dynamic draft 5 frames back. So we could see clearly how much hair lock should lag behind. After that we made motion a bit more expressive to achieve proper effect.

22-hairs-with-dynamics.gif

Hairs keyframes

On top of the motion draft we produced a hair keyframes:

22-hairs-keyframes.gif

Hairs shape study

Final result